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(+6)

all hail tomboys

(+13)

Who's Here from rimmy?

(+4)

Me

(+6)

Praise be to Rimmy and his love for all things "Tomboy"

(1 edit) (+3)

nice

(+1)

Praise be brotha

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Darn right came here from Rimmy

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RIMMEY

(+2)

This is a relaxing little game. It works suprisingly well in VR for what looks like a one man job. Well done!

A few little things in my time with messing around with it. I figure you're aware of these but just in case:
>Natsumi's pathfinding and/or AI seems to get confused and locks her in place on occasion. doesn't happen consistently enough for me to pinpoint a cause. Picking her up seems to un-stick whatever is going on in her brain, though.
>Objects like the mushroom bait and sticks are oddly hard to grab. Attaching the lighter/rod to the backpack can also be tricky.
>I imagine you're already planning on doing it, but putting things in the backpack would be super nice.
>The text box for her dialog might be better placed *above* her head in VR mode (or at least have it as an option). The CV1's vertical FOV isn't great, so I find myself looking down at the text a lot. feels a bit wrong to be staring at her shirt all the time.

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Thanks for letting me know! I'll see if I can fix these for the next update.

(+1)

see you added the VR text box position options (Font size too??? Nice!). Excellent.

Naturally, my rift decided that now was the perfect time to die. I'll test it out as soon as I've gotten it fixed.

so, I don't know what happened, but as we were climbing down the mountain, the girl complained about her ankles.
I offered to carry her, she refused and then did not move at all. :l


good game regardless.

There's a vr handle on her back. Just grab her and carry her down.

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You're suppose to carry her regardless

Until you get enough distance from the hill.

(+1)

An updated Linux version would be nice. :)

It's up.

Awesome! Thanks!

is there anyway to sideload this onto quest or something

(+1)

I'll try building a quest version after the next update, though right now I can't promise if it will work or not.

Alright awesome, I tried to sideload the files just from my desktop and it didn’t work

I did try to make it work but without any success. I think the only way to get it running on a quest is with a quest link + running steamVR in the background.

(+3)(-1)

Hate to be that guy but if you could add a FOV slider, I'd love you forever, although this game already is making me love you forever for gracing us with this masterpiece.

(+1)(-1)

Sure I'll add it. If not for the next update then the one after that.

(+2)

The new update has the slider under graphics options, can you check if it works as required?

Can you add more tomboys with different looks

Right now I plan to stick with the current one, though I'll add new outfits and maybe some hairstyle changes.

Can you save the game somehow? Also, I get stuck in water a lot lmao. Swimming functionality? Seems a fun thing to do while on the island.

There's no way to save right now, sorry. It will be added at a later update.
Swimming is a great idea but would require a lot of time (animations, underwater stuff to see etc) to do properly, so right now I plan to concentrate on other things. I might add it later in the year.  

(2 edits) (+1)

I like the concept of the game, but maybe it's just me but the controls  especially for the fishing aspect is clunky and maybe improve the girl's AI I guess, but great game lot's of potential man and the first person style of this game kind of reminds me of monster girl island.

Oh yeah, the game has quite a long way to go before it's finished, especially fishing. I am still working on updates so do check it out in a few months time, there are a lot of fun things I plan to add.

ça marche, mais il m'est impossible de marcher sur le terrain. Je suis obligé de faire des téléportations pour aller d'un endroit à un autre. Ce n'est pas top du tout. J'aurais aimé me déplacer naturellement comme dans le jeu Obduction par exemple.

There is a smooth locomotion option you could try, it's under the height settings in general options.

ça ne marche pas avec Oculus Rift S

Le jeu apparaît sur l'écran du PC mais dans le casque il y a juste un sablier fixe.

Have you installed steamVR? That might fix it.

Je ne savais pas qu'il fallait installer Steam VR. Ce n'est pas indiqué. 

Sorry, I'll add that to the description.

(+2)

tfw no virtual tomboy gf why even live

(1 edit)

Im using Htc vive pro and i got a few problems I don't know  if it on my end or the game? but i can't move in-game with Index controllers and Vive. Also they's this annoying god ray ass glare that is just blinding in Vr and i can't turn it off.

The god ray glare is a known issue on vive that I am trying to solve right now. Might be fixed by next update but difficult to tell since I only have riftS to test.

As for moving, it's possible to change the controls through steamVR, check it out to see if everything is set up correctly.

Also, the game starts off in "crouch" position so you need to stand up to move around. Press control on keyboard to see if that's what's causing the problem or not. 

Played the game for a solid half hour and its pretty peaceful just taking a break from what reality really is im looking forward to the next update

Glad to hear it! Next update will be out by the end of next week.

(1 edit)

Tried playing this on the Rift S and no matter what I did with the visuals, it stuttered a lot and wasn't very comfortable to play

I've got a Ryzen 5 1500X and a GTX 1060 6GB.

Edit: But it was nice and peaceful to walk around with a friend.

Thanks for letting me know! I'll work on performance for next update.

(+1)

my dream... finally came true ;-; thank you very much for making this game mate, i'm looking forward for the next update in the future

Happy to hear that! I'll do my best to improve the game, there's still so much to do.

What are the pc requirements cause it's showing me 2fps and even after I change everything to low.

I have an intel i7-7700K and a GTX 1060 6GB graphics card and it runs well enough. Performance is on the list of things that I will work on in a later update.

Truly a masterpiece in the making. I do think the PC controls are a tad difficult in comparison to what motions controls would be but damn is this chill, and cute. 

Can't wait to see it finished. 

Glad to hear it! I try to improve the controls with each update since for this sort of game I think having a seamless gameplay is the best approach. Bad controls are just going to ruin the immersion.

the game is broken with the vive :C
can't move, interact with dialog and the fishing rod leaves your hand if you use it. i like the concept of this game though!

That's a shame. I only have an Oculus so it's difficult to test. I'll try to add some tutorials for the game for the next version, perhaps that could help to pinpoint the problem.

Nice, maybe try adding custom controller key mapping or more then just the keyboard help window thingy :)

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